Since the game is out on Steam now (but still in development) the changelogs have been moved over to announcements. So I thought I’d start using this to try and talk about internals of the game more (which originally was the goal of this blog, kinda failed there).
(Read)The game is now available to buy in early access!
(Read)I finally put up the store page ready for an early access release which will be available in about 2 weeks. The game is still rough and missing a lot of important parts but I’m hoping to start getting feedback now.
(Read)Originally I was planning to spend most of this month on adding new rooms and objects to build but an major issue with the UI rendering came up which ended up taking all my time.
(Read)I didn’t end up keeping to my plan of releasing this month due to a few issues. The main issue it is took me a few tries to get through the build review process, one issue was a crash on steamOS that seemed to be caused by webrender and the other issues were all multiplayer related. I managed to get it approved in the end. The other issue was between all of this I was ill making working on the game hard. Given the event happening on steam soon I’ve decided its best to delay the launch until after that finishes. On the brightside I have more time to work on content now.
(Read)UniverCity is a university management game being programmed in the Rust programming language. This month was spent preparing my steam store page for a release at a later date.
(Read)UniverCity is a university management game being programmed in the Rust programming language. This month was spent preparing my steam store page for a release at a later date.
(Read)UniverCity is a university management game being programmed in the Rust programming language. This month was spent mostly on the business side of things, including going through the steam partner process.
(Read)UniverCity is a university management game being programmed in the Rust programming language. Lots of internal work this week plus work on implementing grading for students.
(Read)Things were a bit slow this month due to christmas but there were still a large number changes made this month internally.
(Read)I didn’t make as much progress this month as I would have liked. A lot of time was spent on internals when I should really be focusing on gameplay so I can plan to release this. Hopefully the next month will be better.
(Read)Spent this month doing a bit of clean up both for the code and the assets. In general I think the game feels a bit better now.
(Read)Trying out including videos in this post to make things more interesting. I’ve tried my best to keep their size as small as I could.
(Read)The previous post including an introduction to this game can be found here.
(Read)I thought I should start a little series of monthly blog posts to show progress on the game. This will be a nice way for me to track my own progress on the project as well. This first one will include a bit of april, too, due to it being the series opener.
(Read)UI is a pretty core component of every game. There’s a few different libraries out there already which can handle this for me like: Flatui, Imgui and Conrod which are all immediate mode instead of retained (my searches for a retained mode gui library returned nothing useful). I prefer working working with a retained mode styled GUI which has the benefit of working better with the scripting interface I want to add later. I like reinventing the wheel so this should be fun too.
(Read)As a break in between programming sessions working on my game I thought that writing posts on the features that i’ve been working on and any issues (being Rust related or not) that i’ve encountered whilst implementing them would be a fun idea. As i’ve already started working on this project before starting this blog the first few posts will most likely be on things i’ve implemented a while ago and may happen slightly out of the order they were implemented in. Hopefully as these go on i’ll get better at writing these posts too.
(Read)