UniverCity is a university management game being programmed in the Rust programming language. This month was spent preparing my steam store page for a release at a later date.
I’m currently still aiming to release in late May. Its pretty scary with the date getting closer though, even with my checklist getting smaller I still don’t feel ready.
Gameplay
Missions
Aka a basic tutorial. The mission system has finished being implemented. The mission system allows for more scripting control over gameplay vs the free build mode. Normally scripts are limited to only controlling one thing either a room (plus the entities inside) or a single free roaming entity, mission scripts on the other-hand run over the whole level (including multiple players although this currently doesn’t come up yet). They can intercept events and cancel them, inject their own commands for a player or send commands from the server. A special mission only command exists to allow mission scripts to send their own data to the client to control the visuals like the placement marker and the hint box.